![]() This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset. The PlayStation Eye features a built-in four-capsule microphone array, with which the PlayStation 3 can employ technologies for multi-directional voice location tracking, echo cancellation, and background noise suppression. 8 bits per pixel is the sensor native color depth. The PlayStation Eye is capable of outputting video to the console uncompressed, with "no compression artifacts" or with optional JPEG compression. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical gaming applications. The camera features a two-setting adjustable fixed-focus zoom lens. Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set. The PlayStation Eye also has "two times the sensitivity" of the EyeToy, with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing more effective low-light operation. Higher frame rate, up to or fps, can be selected by specific applications ( FreeTrack and LinuxTrack). The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. The device is succeeded by PlayStation Camera for PlayStation 4. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design. The PlayStation Eye was also released as a stand-alone product in the United States, Europe, and Australia. The peripheral was launched in a bundle with The Eye of Judgment in the United States on October 23, 2007, in Japan and Australia on Octo and in Europe on October 26, 2007. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. The technology uses computer vision and gesture recognition to process images taken by the camera. The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. This image is hilarious.PlayStation Move, EyeToy, Xbox Live Vision, Kinect Sony PS3Eye Camera DirectShow Capture Source Filter *Update* v3. Grab the new version at the very bottom of the ongoing page 3. ![]() ![]() In fact, to me this gives the driver near-parity with the Linux version (though it’s still easier to install GStreamer on Linux), and makes it worth running in Windows if you’ve got a Boot Camp install on your Mac. Direct show applications can now use full set of PS3Eye camera frame rate capabilities.This should improve compatibility with many programs that use this feature (i.e. Various fixes in PS3Eye.ax direct show component.This code is now implemented using hand optimized MMX/SSE instructions. Overall CPU usage was greatly reduced by optimizing the critical code.Improved driver stability (this relates to the freezing of the camera image on some machines).I’m using it in Processing with the aid of GSVideo. The new driver is performing beautifully. (Hey, it was a from-scratch driver written by one person.) If you followed our instructions for the PS3 Eye on Windows only to find the camera randomly freezing, we’ve got good news – it’s fixed. ![]() Previously, the Windows driver for the PS3 Eye could be either blazingly fast, or blazingly not actually working at all. So the big news for me today: rocking out new Windows drivers for the $40, computer vision and augmented reality and high framerate and capture-capable PS3 Eye camera. But it’s tough to really convey the special love affair I have for the Sony PS3 Eye camera – just as it was hard to explain to the local GameStop employee that, no, I don’t actually have the PS3 game system. What counts as really big news in my special technology world is, I’ll admit, a little different than everyone else. ![]() Photo ( CC) csullens, who I hope doesn’t object – do you need model clearance for felines? Whoo! That’s three cat/leopard/dog photos in a roll! And now… I’ll stop. ![]()
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